﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class savemenu : MonoBehaviour {

    private GameObject Menublack;
    private GameObject Savecardnametext;
    private GameObject Savecardname;
    private GameObject Savecardmenubtn;

    public void Onclickmenubutton()
    {
        Menublack.SetActive(true);
        Savecardnametext.SetActive(true);
        Savecardname.SetActive(true);
        Savecardmenubtn.SetActive(true);
    }

	void Start () {
        Menublack = GameObject.Find("menublack");
        Savecardnametext = GameObject.Find("savecardnametext");
        Savecardname = GameObject.Find("savecardname");
        Savecardmenubtn = GameObject.Find("savecardmenubtn");
        Menublack.SetActive(false);
        Savecardnametext.SetActive(false);
        Savecardname.SetActive(false);
        Savecardmenubtn.SetActive(false);
    }

}
